﻿using System;
using System.Collections.Generic;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics;
using TomShane.Neoforce.Controls;

namespace Madrigal
{
    public enum MouseCursor
    {
        Attack,
        Base,
        Camera,
        Control,
        Delay,
        Edit,
        GetItem,
        Help,
        No,
        NPC,
        Select,
        ResizeH,
        ResizeV,
        ResizeHV1,
        ResizeHV2,
        Door,
        Gate,
        Lever,
        Hammer,
    }

    public struct LoginSetInfo
    {
        public string account;
        public string password;
        public Int32 id;
        public int nCount;
    }

    class Neuz
    {
        public ContentManager Content { get; set; }
        
        public Neuz()
        {

        }

        public void Update(GameTime gameTime)
        {

        }

        public void Draw(GameTime gameTime, SpriteBatch spriteBatch)
        {
        }
    }
}
